I build character rigs — and the pipelines that build them.

What I Do

Senior Character Technical Artist • 31st Union (2K) • 2019–Present

Leadership

  • Production Rigging: Led rigging and tech art for 15+ production characters — bipeds, quadrupeds, and creatures — on one shared modular framework.
  • Mentorship: Onboarded and mentored junior technical artists with documentation and hands-on exercises, cutting ramp-up from weeks to days.
  • Cross-Discipline Alignment: Owned the handoff points between Character Art, Rigging, and Animation so problems got caught before they became rework.

Tech Art

Shroud Auto Rigger

Inherited the studio standard from the previous Technical Director; I led the expansion of the modular architecture and hero customization to support quadruped and creature anatomy.

  • Studio Standards: One set of rigging standards, naming conventions, and logging shared by every character in the game.
  • Modular Architecture: Reusable limb templates — bipedal limbs, spine mechanics, space switching — composed per character, so a new rig is a short script, not a rebuild.
  • Hero Customization: Per-hero overrides for character-specific features without forking the framework.
Full case study — pipeline, architecture & results →
  • Pipeline Tools: Maya tools that automate the repetitive parts of rigging and animation workflows.
  • Deformation & Troubleshooting: Resolved complex deformation issues and set the technical guidelines that keep characters consistent across the cast.

Tech Anim

  • Real-Time Physics: Implemented dynamic setups using Chaos Physics and AnimDynamics.
  • Cable Dynamics: Created real-time cable solutions utilizing Unreal ABP and IK systems.
  • Runtime Accessories: Integrated Pose Driver Connect for high-fidelity accessory behavior at runtime.

Scope

  • Heroes: 10+ shipped hero rigs, plus costume variants sharing the same skeleton and controls.
  • Creatures & NPCs: 5+ enemy and creature rigs — quadrupeds, fliers, and stranger things.
  • Weapons & Props: 20+ weapon and prop rigs wired into the attachment system.
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